This week I worked on the puzzle aspect of the game. I planned out various tasks which the player has to solve to piece together the mystery and escape the bunker. The puzzles include solving morse codes and searching for objects.

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This week I presented my ideas to Mad and received a lot of helpful feedback.

I had ideas with what I wanted to achieve and the class presentation and questions opened up lots of new ideas. After a talk with Camille in week 2, I struggled to find a message or moral for the story. But this week I managed to find some ideas as to create a message. Rather than just a walking simulator where you simply look at the vehicle and find out what it does, a sort of escape room styled experience makes the player explore and discover the information to what the vehicle is, who made it and why it was abandoned.

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